97: Augmented Reality (AR) Photography System for Character Interaction | Patent Drawing

Augmented Reality (AR) Photography System for Character Interaction Patent Drawing
Cited from JP7588123B2(J-PlatPat

Overview of the Patent Drawing

The drawing shows an augmented reality (AR) photography system designed for interactive character-based photography. The user (2) is depicted capturing an AR character (4) with a handheld device (1500). The AR character, displayed on a screen (W6), interacts with the user’s camera actions and performs movements, such as jumping, in response to commands displayed on the device interface. The character appears on a physical platform (5), allowing the user to align real-world elements with the digital character in the augmented environment.

Patent Insight 1: Real-Time Character Commands and Interaction

The interface (20) on the display screen shows interactive commands (21a, 21b, 21c) that guide the character’s actions, such as “Jump” (JMP). These commands create a real-time interactive experience, enabling the user to anticipate and capture specific movements of the AR character. This system allows the user to take dynamic, action-oriented photos, making it ideal for creating engaging content where the character appears to respond to the user’s commands.

Patent Insight 2: AR Character Alignment with Physical Space

The AR character (4) is shown positioned on a physical platform (5), which suggests that the system aligns the virtual character with real-world objects for a more immersive experience. This alignment gives the user the ability to blend digital and physical elements seamlessly in the photograph, creating a sense of realism. By positioning the character in a specific location, the system enhances the AR experience, making the character appear as if it is physically interacting with the real environment.

Patent Insight 3: Enhanced User Engagement through Interactive Feedback

The user is provided with interactive feedback through prompts on the device, such as “Get ready for the jump!” which enhances engagement by preparing the user for the character’s actions. This feature makes the photography process more engaging, encouraging the user to focus on timing and positioning to capture the perfect shot. The combination of interactive feedback and AR character movement creates a playful, game-like experience that can appeal to users of all ages, especially for social media content creation.

Keywords

augmented reality, AR photography, interactive character, real-time commands, user engagement, digital-physical alignment

Thoughts on the Patent Drawing

Looking at the “Augmented Reality (AR) Photography System for Character Interaction” patent, I felt a wave of excitement—this is the kind of technology that brings imagination right into your hands. Just picturing a character that appears in AR, interacts with the environment or even with the person taking the photo, made me smile. It’s not just about overlaying a figure—it’s about creating a moment, something fun, magical, even a bit whimsical.

What I find especially touching is how this seems designed to enrich memories. Imagine a child at a birthday party, holding a phone, and seeing their favorite cartoon character appear beside them in the photo—interacting, maybe reacting to their pose. That moment becomes more than a static snapshot; it becomes a cherished memory, an experience. For me, that’s a kind of beauty: technology not just capturing life, but enhancing it.

Also, the potential for this system to surprise and delight—maybe the character waves back, or hides, or poses differently depending on the angle—feels like playful storytelling built into photography. It promises more than pictures; it invites participation. I’d love to see how it feels when it works in reality, when you press the shutter and feel that sweet little moment of “Did that just happen?” in the viewfinder.

Application of the Technology: “AR Prankster Mirror Booth”

Purpose

Convert the AR photography interaction system into a prank mirror booth for malls, amusement parks, or social media pop-ups: users interact with AR characters that respond in goofy or embarrassing ways based on commands, then capture those moments for laughs and sharing.

System Components

  • Interactive AR Display Booth: A mirror-like screen with camera and AR overlay showing virtual characters aligned with the user.
  • Command Panel with Silly Prompts: Buttons or touchscreen commands like “Dance like chicken”, “Make me a wizard”, “Spill the beans”, etc., which the AR character performs.
  • Character-Space Alignment Engine: Ensures AR character appears interacting with physical surfaces — leaning on a virtual ledge, balancing on your shoulder, hidden behind your hand.
  • Capture & Share Module: High-res photo capture and instant sharing to social media or email.
  • Audience Reaction Sensors: Optional mics to detect laughter or gasps to trigger extra visual effects (e.g., virtual confetti, lightning, cartoon sound effects).

Operational Flow

  1. User enters booth and stands before the mirror/AR display.
  2. They select a command (e.g., “Wizard cape!”) and watch the AR character respond in real time.
  3. The character interaction is tied to physical alignment (e.g., character steps onto user’s shoulder or appears to hide behind their arm).
  4. User presses capture at the opportune moment to immortalize the silly effect.
  5. Photo is processed and shared—either printed or uploaded with filters/effects.

This idea turns AR interaction into shared hilarity—making people laugh, pose, and post.

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