41: Card Pack Selection Interface for Pokémon Trading Card Game | Japanese Patent Drawing

Card Pack Selection Interface for Pokémon Trading Card Game | Patent Drawing
Cited from JP4611553B2(J-PlatPat

Introduction: Bringing Strategy to the Card Pack Selection Process

In trading card games like Pokémon TCG, excitement begins before the match—even during card pack selection. This patent drawing introduces an interactive card pack selection interface, designed to gamify the experience with visual cues, layered information, and dynamic interaction.

What the Patent Drawing Reveals About the Interface Layout

The illustration shows a multi-panel layout reminiscent of a digital booster shop:

  • Several card packs displayed in a fan-like arrangement
  • Highlight frames that illuminate selected packs
  • Icon panels showing rarity tiers or energy types
  • An information window giving card hints or theme previews
  • Navigation arrows and touch-based selection areas

The design mirrors the excitement of browsing physical packs but enhances it with digital responsiveness.

How the Interactive Selection Mechanism Works

The system adds layers of anticipation and strategy:

  • Users browse packs by sliding or tapping
  • The interface highlights card themes, elements, or potential rarity pools
  • A selected pack triggers animations—sparkles, opening motions, or music
  • Secondary panels provide stats or visual hints to guide choice
  • The interface responds to user behavior, increasing engagement

The selection process becomes part of the game’s emotional build-up.

Benefits for TCG Players, App Designers, and Game Developers

  • Makes digital card acquisition feel more tactile and immersive
  • Encourages exploration rather than random tapping
  • Adds narrative context (e.g., theme packs, special editions)
  • Increases user retention through psychological anticipation
  • Helps casual players understand card types before opening

It strengthens both usability and excitement.

Design and UX Considerations

Key considerations include:

  • Visual clarity for multiple overlapping packs
  • Smooth animations that don’t overwhelm performance
  • Clear touch targets for selection
  • Consistent Pokémon visual identity
  • Dynamic metadata (rarity, type, hints) without clutter

The interface must balance playfulness with readability.

Patent Attorney’s Thoughts

Even the moment before the reveal can be part of the experience.
This interface turns a simple selection screen into a small ritual—one that builds connection, excitement, and imagination.

Application of the Technology: Probability-Sculpting Choice Architectures and Emotion-Responsive Randomization Systems

Original Key Points of the Invention

  • A user interface that allows players to select card packs in an intuitive, visually guided way.
  • The system presents pack options with animations, highlights, or thematic cues.
  • Enhances decision-making excitement while preserving randomness.
  • Balances player agency (choosing a pack) with unpredictability (contents unknown).

Abstracted Concepts

  • Designing interfaces where “choice” and “chance” interact to shape user experience.
  • Using visual/structural cues to influence emotional engagement with probabilistic events.
  • Turning randomness into a guided ritual of decision-making.
  • Embedding psychological satisfaction into selection processes.

Transposition Target

  • An emotion-responsive randomization system where choices (cards, options, paths) visually transform based on the user’s emotional state, internal rhythms, or narrative context.

Concrete Realization

A selection screen becomes a living probability field.
When the user feels curious (detected via micro-interactions), packs shimmer with exploratory hues.
When nervous, the interface softens its colors, calming the decision space.
When confident, the pack icons expand boldly, reflecting decisiveness.

Different emotions subtly warp probabilities—not by changing outcomes, but by shaping how the choice feels.
Opening a “pack” becomes the act of selecting a likelihood within an emotional landscape.
The Pokémon pack selector evolves into an emotionally attuned probability-sculpting environment,
a ritual interface that mirrors both randomness and the user’s internal state.

Disclaimer: This content is an AI-generated reinterpretation based on a patent drawing.
It is provided for educational and cultural purposes only, and not as legal advice.

↓Related drawing↓

Copied title and URL