- Overview of the Patent Drawing
- Patent Insight 1: Enhanced User Interaction
- Patent Insight 2: Playful Customization of Character Features
- Patent Insight 3: Potential for Expression-Based Feedback
- Thoughts on the Patent Drawing
- Keywords
- Application of the Technology: Online Meeting Avatars with Emotion Recognition Feedback
Overview of the Patent Drawing
The drawing illustrates a depiction of the iconic character Mario, featuring a mechanism that allows user interaction with his facial features. Mario’s head (51) is shown prominently, and there is an interactive hand symbol (55) placed near Mario’s mustache. This suggests that the user can manipulate Mario’s facial expressions, such as pulling his mustache or adjusting other facial elements, offering a playful and engaging feature for users.
Patent Insight 1: Enhanced User Interaction
The addition of the hand icon (55) indicates an interactive element where users can physically alter Mario’s appearance, likely through touch or movement-based inputs. This allows for a more immersive and entertaining experience, as users can control and modify Mario’s iconic facial features in real-time.
Patent Insight 2: Playful Customization of Character Features
Allowing players to manipulate Mario’s mustache or other facial expressions brings a sense of playfulness to the interaction. This customization offers users a chance to engage with the character in a new, humorous way, potentially deepening their connection to the game or application where this feature is used.
Patent Insight 3: Potential for Expression-Based Feedback
The ability to alter Mario’s facial features could be further developed to provide expression-based feedback. For example, users might modify Mario’s face to reflect certain emotions, or the system could generate reactions based on the way his features are manipulated. This adds an additional layer of interactivity, turning Mario’s iconic image into a dynamic interface for user interaction.
Thoughts on the Patent Drawing
The patent for the “Interactive Mario Character with Facial Expression Control” is a fantastic invention that adds excitement to the world of games and toys. The patent drawing highlights how Mario is not just a static figure but one that can exhibit lively reactions by changing facial expressions. This feature is particularly appealing to children and Mario fans, as it adds a new layer of fun to playtime. The ability to alter expressions makes the play experience more interactive and allows for richer storytelling or game scene reenactments. I am excited to see how this technology might be applied to other characters and action figures in the future.
Keywords
Mario, facial expression control, interactive character, user engagement, playful customization, real-time interaction, Nintendo, iconic character, Nintendo
Application of the Technology: Online Meeting Avatars with Emotion Recognition Feedback
Purpose
By applying this technology, we aim to develop online meeting avatars equipped with emotion recognition feedback functions. This allows users’ facial expressions and emotions to be reflected in real-time, facilitating more natural and effective communication.
System Components
- Emotion Recognition Module: Captures and analyzes users’ facial movements and expressions via camera to interpret emotions.
- Avatar Facial Expression Control Engine: Modifies the avatar’s facial expressions in real-time based on the analyzed emotional data.
- User Interface: Provides settings where users can customize their avatar’s expressions and reactions.
- Feedback System: Records changes in the avatar’s expressions during meetings and offers feedback to users on communication improvements.
Operational Flow
- Avatar Setup: Users select and customize their avatar’s appearance and default expressions.
- Initiate Emotion Recognition: At the start of the meeting, the camera captures the user’s expressions, and the emotion recognition module performs analysis.
- Real-Time Expression Reflection: Based on the analysis, the avatar’s expressions change in real-time to mirror the user’s emotions.
- Provide Feedback: After the meeting, feedback is given to the user based on the history of the avatar’s expression changes, highlighting areas for communication improvement.
This technology enhances non-verbal communication in online meetings, fostering deeper connections among participants.