22: RPG Battle Interface Featuring Opponent and Creature Interaction | Patent Drawing

Pokemon RPG Battle Interface Featuring Opponent and Creature Interaction Patent Drawing
Cited from JP4283397B2(J-PlatPat

Overview of the Patent Drawing

These patent drawings depict two key moments in a battle sequence within a role-playing game (RPG). Figure 19 shows the initiation of a battle between the player and an NPC (non-playable character) labeled as a “Girl Scout” named “カナミ” (Kanami), who is challenging the player. Figure 20 displays an active battle scene where the player’s creature “バタフリー” (Butterfree) is engaging in combat against an opponent’s creature “フシギバナ” (Venusaur). The interface includes the creatures’ levels, health points (HP), and a text box at the bottom describing the ongoing battle.

Patent Insight 1: Turn-Based Battle Initiation

In Figure 19, the NPC “Girl Scout Kanami” is initiating a battle, which is typical of RPGs where players engage in random or scripted encounters with various characters. The player’s avatar is seen preparing for the battle, indicating the start of a turn-based combat sequence. This initiation phase allows players to mentally and strategically prepare for the upcoming battle, deciding which creature or strategy to deploy.

Patent Insight 2: Status Display and Combat Information

Figure 20 emphasizes the ongoing combat between two creatures, showcasing their names, levels, and HP in a clear and concise manner. The information displayed allows the player to monitor the health and status of both their own creature and the opponent’s creature, aiding in making tactical decisions. The battle status bar on top of the screen offers quick visual feedback on the opponent’s remaining health.

Patent Insight 3: Real-Time Feedback and Strategic Depth

The lower text box in Figure 20 shows the effects of moves, such as the opposing “フシギバナ” using “あまいかおり” (Sweet Scent), which adds an element of strategic depth. Players must decide how to react, considering factors like status effects or upcoming turns. This real-time feedback engages the player by providing constant updates on battle progress, making every turn critical to the outcome.

Thoughts on the Patent Drawing

The patent for the “RPG Battle Interface Featuring Opponent and Creature Interaction” is especially exciting for Pokémon fans. The patent drawing showcases a system where players can interact with their opponents and Pokémon in real-time, making battle scenes even more immersive. While such interfaces have already been widely adopted in many Pokémon games, seeing it as a patent highlights its innovative nature. It brings back nostalgic memories of being captivated by Pokémon battles as a child and reminds me of how much these games have evolved. I look forward to seeing how these technologies continue to enhance gameplay and bring new experiences to fans.

Keywords

RPG battle interface, turn-based combat, health points, NPC challenge, strategy, creature battle, status effects, Pokémon, Nintendo

Application of the Technology: Real-Time Stock Trading Interface

Purpose

To adapt the RPG battle interface technology into a real-time stock trading interface that allows investors to intuitively and strategically conduct transactions in the stock market. This enables users to promptly grasp market trends and make swift decisions.

System Components

  • User Asset Display: Visually presents the user’s portfolio, including the number of shares held and current valuations for each stock.
  • Market Information Panel: Provides real-time updates on overall market trends, major indices, and breaking news.
  • Trading Action Menu: Features options such as “Buy,” “Sell,” “Hold,” and “Analyze” for executing trading actions.
  • Feedback Mechanism: Displays real-time changes in asset values and market reactions based on selected trading actions.

Operational Flow

  1. Login: The user logs into the system, displaying asset and market information.
  2. Market Analysis: Reviews current market conditions and news via the market information panel.
  3. Select Trading Action: Chooses actions like “Buy,” “Sell,” “Hold,” or “Analyze” from the trading action menu.
  4. Receive Feedback: Real-time updates on asset value fluctuations and market responses are shown based on the chosen action.
  5. Portfolio Adjustment: Utilizes feedback to repeat trading actions as needed, optimizing the portfolio.

This system allows investors to engage in stock trading with a game-like experience while facilitating strategic asset management.

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