21: Turn-Based Battle Interface for RPG Game | Patent Drawing

Turn-Based Battle Interface "Active Time Battle" for RPG Game "Final Fantasy"  Patent Drawing
Cited from JP2794230B2(J-PlatPat

Overview of the Patent Drawing

This patent drawing represents a user interface of a turn-based role-playing game (RPG) during a battle sequence. The screen shows a character, “AAA,” issuing an attack or command towards an opponent, “bbb,” resulting in a damage value of 340. The lower portion of the interface displays the player’s party members (aaa, bbb, ccc) along with their respective health points (HP), which indicates their current status during the battle. The menu options (たたかう, まほう, アイテム) allow the player to select actions such as attacking, using magic, or selecting items.

Patent Insight 1: Clear Turn-Based Combat Design

The drawing exemplifies a classic turn-based combat system, where each character, both ally and enemy, takes turns to perform actions. This design allows for strategic planning, as the player can carefully choose each move, balancing between offensive and defensive strategies. The menu on the left enables the player to issue commands, enhancing gameplay depth through options like attacking, using magic, or accessing inventory items.

Patent Insight 2: Health Points and Party Management

The lower section shows the player’s party members (aaa, bbb, ccc) and their current HP, which plays a crucial role in managing resources during combat. Players need to monitor these values to decide when to heal, attack, or defend. The interface provides a straightforward way to keep track of each character’s status, facilitating decision-making in high-pressure battle situations.

Patent Insight 3: Damage Calculation and Feedback

The battle screen shows immediate feedback when a character attacks, as seen with “bbb” receiving 340 damage. This real-time display of damage calculations adds to the player’s sense of involvement, giving them clear visual confirmation of the effectiveness of their chosen action. This design enhances player engagement by providing direct feedback during combat sequences.

Thoughts on the Patent Drawing

The patent for the “Turn-Based Battle Interface for RPG Game” is particularly significant as it relates to the innovative Active Time Battle (ATB) system first introduced in Final Fantasy IV, evoking nostalgia for many RPG enthusiasts. The patent drawing hints at how players select character actions in real-time while navigating battles against enemies. The ATB system added a dynamic component to traditional turn-based combat, bringing tension and strategic depth to gameplay. I recall the fresh sense of excitement and the thrill of making quick decisions during battles when I first experienced this system as a child. This patent serves as a reminder of the innovation in RPG battle mechanics and its lasting influence. I look forward to seeing how such systems continue to be adapted and evolve in future games.

Keywords

turn-based combat, RPG interface, battle system, health points, strategic gameplay, damage calculation, party management

Application of the Technology: Digital Health Management System for the Elderly

Purpose

To adapt the turn-based battle interface technology from RPG games into a digital system that allows elderly individuals to intuitively manage their daily health. This approach aims to enhance motivation for health maintenance and support well-being in daily life.

System Components

  • Character Display: Represents the user as a character, visually reflecting their health status.
  • Status Bar: Displays the user’s physical condition and activity level as Health Points (HP).
  • Action Selection Menu: Offers options such as “Exercise,” “Diet,” and “Rest” to represent daily health activities.
  • Feedback Mechanism: Provides real-time updates on HP changes and character reactions based on selected actions.

Operational Flow

  1. Login: The user logs into the system, and their character is displayed.
  2. Status Check: The current HP and health status are reviewed.
  3. Action Selection: The user selects performed activities from the menu, such as “Exercise,” “Diet,” or “Rest.”
  4. Receive Feedback: The system shows HP changes and character animations corresponding to the chosen actions.
  5. Daily Review: At day’s end, the system provides an overall health assessment and personalized advice.

This system enables elderly users to manage their health in an engaging, game-like manner, promoting the improvement of daily habits.

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