21: Turn-Based Battle Interface for RPG Game | Japanese Patent Drawing

Turn-Based Battle Interface "Active Time Battle" for RPG Game "Final Fantasy"  Patent Drawing
Cited from JP2794230B2(J-PlatPat

Introduction: Why Study the Structure of Turn-Based RPG Battle Interfaces?

Turn-based battles are at the heart of many classic RPGs. Their interfaces must balance clarity, strategy, and immersion—allowing players to plan actions while understanding the battlefield at a glance. This patent drawing presents a turn-based battle interface layout, revealing how commands, character data, and enemy visuals can be arranged for maximum usability and emotional impact.

What the Patent Drawing Reveals About the Interface Layout

The illustration highlights a well-organized and intuitive interface structure:

  • A command menu placed in a consistent, easy-to-reach location
  • Character panels showing HP, MP, conditions, and turn order
  • Enemy visuals centered or prominently displayed
  • Action feedback area for damage, status effects, and animations
  • Optional mini-icons or gauges for tactical information

The layout ensures that players always know what is happening and what their options are.

How the Turn-Based Control System Operates

The interface manages battle flow through sequential decision-making:

  • Player selects a command (attack, skill, item, defense, etc.)
  • The system displays targetable enemies or allies
  • Actions are executed with corresponding animations
  • Damage and status results appear in the feedback area
  • The UI updates turn order and resource values
  • The cycle repeats with clear visual guidance

This structured flow preserves strategy while remaining accessible.

Benefits for Game Designers and Players

  • Provides an intuitive command structure for new players
  • Supports complex strategies through clear information layout
  • Enhances immersion with readable animations and feedback
  • Reduces confusion in multi-character battles
  • Offers modularity for future expansion (skills, party size, etc.)

The interface becomes a strategic stage rather than simple menus.

Engineering Considerations

Key factors in designing such an interface include:

  • Legibility across screen sizes and resolutions
  • Efficient rendering of animations and UI transitions
  • Input responsiveness for both controllers and touch devices
  • Memory management for layered UI systems
  • Allowing customization without breaking readability

A well-made battle UI is a balanced blend of art, design, and engineering.

Patent Attorney’s Thoughts

Interfaces are the language between player and world.
A turn-based battle screen, when thoughtfully arranged, becomes more than a menu—it becomes a map of possibilities, a stage for decisions, and a rhythm that guides the player’s imagination.

Application of the Technology: “Modular Turn-Based Battle UI Platform”

Purpose

To provide an organized interface for turn-based RPG combat, supporting clear decision-making and strategic depth.

System Components

  • Command selection menu
  • Character status panels
  • Enemy display zone
  • Action feedback area
  • Turn-order indicators

Operational Flow

  1. Display commands and status information.
  2. Player selects an action.
  3. Targets are shown and chosen.
  4. Action executes with visual feedback.
  5. UI updates resource values and next turn.

Final Reflections

This UI design refines the battle experience—not by adding complexity, but by making strategy feel natural and inviting.

Disclaimer: This content is an AI-generated reinterpretation based on a patent drawing.
It is provided for educational and cultural purposes only, and not as legal advice.

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